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Part 6

Calderion’s Journeys Part 6: The Tower in the Slithering Deeps (A Solo Pathfinder game project)   Scene 29    So now we come to finally rescuing the Lyrakien Azata from its captivity. From the start I pictured the fairy-like divine messenger as trapped by magic and needing outside help.   The actual act of freeing something from a magic circle is simple- break the circle from the outside. Also, the circle only lasts a single day. In my last entry I got a random result from the GM Emulator that forced the introduction of a new character into the game. At the time I proposed that it could have been one of the Arch-devils, specifically one that the necromancer was negotiating with to trade the Azata to in exchange for infernal power, in lieu of his own soul. I’ve reconsidered this point, since these characters are not really powerful enough to be of any notice to such a being. Fortunately I found a work around in the form of an actual Contract Devil from the Bestiary 3 book

Part 5

Calderion’s Journeys Part 5: The Tower in the Slithering Deeps (A Solo Pathfinder game project) Scene 27    Before I start in on the Emulator again I’m going to take a bit of time and add up the Experience Points this last fight earned, and level up Calderion accordingly. My last entry had Cal at 9100 points, or just over the point he needed for 4 th level. The werewolves are worth 600 points each, or 4800 for the whole pack. When that number is divided up amongst the whole team, each of the characters gets 960 points apiece. That gets Cal to 10,060. Not bad. He’s still got a long trek to get to the next level, though. The level 5 threshold is 15,000.      Next comes the loot! Argren has a bunch of goodies Cal would love to get his grubby hands on. The first is Argen’s spell book. That one will be easy, since I can’t see any of the other characters really wanting it. Still I can’t take it as a given, there might be a dispute over the distribution of the rewards. So it