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Calderion’s Journeys Part 3: The Tower in the Slithering Deeps (A Solo Pathfinder Game) Scene 23    After searching the remains of the monsters, I was about to move into the tower.   I decided to ask the GM Emulator “ Is there pit trap in the entrance?” and got a “Yes.” answer.   I also got a “ Scene change: A positive alteration” alert. Since it came up after I asked about the trap, I modified things so the trap was revealed, and thus easily avoided. (As a side note: After that last fight I boosted the Emulator’s Chaos factor up a notch to 8, meaning I should be getting even more “Random Event” alerts than before.)    The group stepped into the blasted ground level of the old keep. The corridor upon which they found themselves was blackened with ash and stank of smoke. Just inside was a partially open pit lined with corroded but still dangerous metal spikes. The concealing cover of this old defence work had been blown open, revealing what would have been a very nasty
Calderion's Journeys:   An Attempt at a Solo Pathfinder Campaign (Part 2) Original Project Synopsis:    Using the Pathfinder RPG rules as a core game system, and utilizing various downloaded internet resources, primarily the Fate Chart from the Mythic RPG (pg. 26 of the Mythic RPG rules- I'll simply call it MyRPG from here on) as well as other sources, I intend to try to create game scenarios for solo play without a game moderator or even other players present. I intend to record the results of the actual mechanics here (such as which resources & tables I used, page numbers, dice rolls, etc.) then translate these into campaign story events to advance the character(s) & their exploits. As I go along, I'll be writing down these exploits as letters and travel logs from the character's viewpoint, and mailing them out to the character's friends and family "back home" (i.e., e-mailing them to my absent gaming group). This has all been inspir