Posts

Showing posts from October, 2016
Calderion’s Journeys Part 3: The Tower in the Slithering Deeps (A Solo Pathfinder Game) Scene 23    After searching the remains of the monsters, I was about to move into the tower.   I decided to ask the GM Emulator “ Is there pit trap in the entrance?” and got a “Yes.” answer.   I also got a “ Scene change: A positive alteration” alert. Since it came up after I asked about the trap, I modified things so the trap was revealed, and thus easily avoided. (As a side note: After that last fight I boosted the Emulator’s Chaos factor up a notch to 8, meaning I should be getting even more “Random Event” alerts than before.)    The group stepped into the blasted ground level of the old keep. The corridor upon which they found themselves was blackened with ash and stank of smoke. Just inside was a partially open pit lined with corroded but still dangerous metal spikes. The concealing cover of this old defence work had been blown open, revealing what would have been a very nasty