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Showing posts from August, 2017

Part 6

Calderion’s Journeys Part 6: The Tower in the Slithering Deeps (A Solo Pathfinder game project)   Scene 29    So now we come to finally rescuing the Lyrakien Azata from its captivity. From the start I pictured the fairy-like divine messenger as trapped by magic and needing outside help.   The actual act of freeing something from a magic circle is simple- break the circle from the outside. Also, the circle only lasts a single day. In my last entry I got a random result from the GM Emulator that forced the introduction of a new character into the game. At the time I proposed that it could have been one of the Arch-devils, specifically one that the necromancer was negotiating with to trade the Azata to in exchange for infernal power, in lieu of his own soul. I’ve reconsidered this point, since these characters are not really powerful enough to be of any notice to such a being. Fortunately I found a work around in the form of an actual Contract Devil from the Bestiary 3 book