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Calderion’s Journeys Part 7: The Escape from the Slithering Deeps (A Solo Pathfinder game project)   Scene 30    So here I am again, putting Pathfinder through its paces using an online version of the Mythic Game Master Emulator . The Flash player online version I use is found here , although I also have the PDF and a copy of the Flash version to use when I can’t get online. I’ve used it for 6 entries now, and find it a really robust tool. (Not to mention fun!)    The character I created for this project, a wizard named Calderion, is now 4 th level & has recently been transformed from a human into a tiefling after an encounter with a Contract Devil . Cal tricked it into a contract that forced it back to Hell without any victims to drag back with it. As a kind of revenge it left Cal as a tiefling, so anyone looking close will know he had stained his soul by contracting with infernal powers. That was a twist I wasn’t expecting, and part of the fun of using the GM E

Part 6

Calderion’s Journeys Part 6: The Tower in the Slithering Deeps (A Solo Pathfinder game project)   Scene 29    So now we come to finally rescuing the Lyrakien Azata from its captivity. From the start I pictured the fairy-like divine messenger as trapped by magic and needing outside help.   The actual act of freeing something from a magic circle is simple- break the circle from the outside. Also, the circle only lasts a single day. In my last entry I got a random result from the GM Emulator that forced the introduction of a new character into the game. At the time I proposed that it could have been one of the Arch-devils, specifically one that the necromancer was negotiating with to trade the Azata to in exchange for infernal power, in lieu of his own soul. I’ve reconsidered this point, since these characters are not really powerful enough to be of any notice to such a being. Fortunately I found a work around in the form of an actual Contract Devil from the Bestiary 3 book